Valgrind:C/C++分析工具
Valgrind是開源的測試框架,可以用來動態分析記憶體配置、快取使用、多執行序bug。安裝
sudo pacman -Sy valgrind
基本用法
$ valgrind 程式名稱 args
預設會是用memcheck工具分析,在這個工具下她會匯出heap使用、memory leak、還有記憶體使用錯誤的部份backtrace。
進階用法
$ valgrind --tool=toolname 程式名稱 args
這是valgrind最有方便的地方,valgrind旗下有九個使用者端的工具,和幾個開發者工具。
1. Memcheck:記憶體錯誤分析工具。
2.Cachegrind:預測你的cache使用。
3.Callgrind:分析程式的function call次數,還有call graph,可以幫助快取分析。
4.Helgrind:多執行序錯誤分析工具,有race condition檢測功能。
5.DRD:另一個多執行序分析工具。
6.Massif:分析heap的使用,在一個程式執行中她會測量多次。
7.DHAT:另一種heap分析工具。
8.SGcheck:實驗性的全域變數與stack分析工具。
9.BBV:實驗性SimPoint相關工具。
這些工具比較常用的是前七個。接下來看一下個別的使用。
memcheck
$ valgrind --tool=memcheck 程式名稱 args
首先我先寫一個廢物code來做實驗。以下code new完之後沒有delete。
#include<iostream>
using namespace std;
int main()
{
int *ptr;
ptr = new int;
*ptr = 2;
cout << *ptr << endl;
}
然後我們來看一下分析結果。==12313== Memcheck, a memory error detector
==12313== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
==12313== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==12313== Command: ./garbage
==12313==
2
==12313==
==12313== HEAP SUMMARY:
==12313== in use at exit: 4 bytes in 1 blocks
==12313== total heap usage: 3 allocs, 2 frees, 73,732 bytes allocated
==12313==
==12313== LEAK SUMMARY:
==12313== definitely lost: 4 bytes in 1 blocks
==12313== indirectly lost: 0 bytes in 0 blocks
==12313== possibly lost: 0 bytes in 0 blocks
==12313== still reachable: 0 bytes in 0 blocks
==12313== suppressed: 0 bytes in 0 blocks
==12313== Rerun with --leak-check=full to see details of leaked memory
==12313==
==12313== For counts of detected and suppressed errors, rerun with: -v
==12313== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
她寫了
definitely lost: 4 bytes in 1 blocks
,int是4 byte,我new完之後沒有回收所以memory leak了4 byte,不過由於這程式很間單所以很好找到錯誤來源,當程式變得複雜時我們可以加上--leak-check=full
來找到源頭,來看一加完的結果。==14268== Memcheck, a memory error detector
==14268== Copyright (C) 2002-2015, and GNU GPL'd, by Julian Seward et al.
==14268== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==14268== Command: ./garbage
==14268==
2
==14268==
==14268== HEAP SUMMARY:
==14268== in use at exit: 4 bytes in 1 blocks
==14268== total heap usage: 3 allocs, 2 frees, 73,732 bytes allocated
==14268==
==14268== 4 bytes in 1 blocks are definitely lost in loss record 1 of 1
==14268== at 0x4C2B1EC: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==14268== by 0x4007C7: main (in /home/tommycc/garbage)
==14268==
==14268== LEAK SUMMARY:
==14268== definitely lost: 4 bytes in 1 blocks
==14268== indirectly lost: 0 bytes in 0 blocks
==14268== possibly lost: 0 bytes in 0 blocks
==14268== still reachable: 0 bytes in 0 blocks
==14268== suppressed: 0 bytes in 0 blocks
==14268==
==14268== For counts of detected and suppressed errors, rerun with: -v
==14268== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 0 from 0)
可以發現這兩行,指出了錯誤點。
==14268== at 0x4C2B1EC: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==14268== by 0x4007C7: main (in /home/tommycc/garbage)
Cachegrind
$valgrind --tool=cachegrind
它可以分析你程式的快取優化程度。它的結果總共有以下類別。以下擷取至valgrind manual
- I cache reads (Ir, which equals the number of instructions executed), I1 cache read misses (I1mr) and LL cache instruction read misses (ILmr).
- D cache reads (Dr, which equals the number of memory reads), D1 cache read misses (D1mr), and LL cache data read misses (DLmr).
- D cache writes (Dw, which equals the number of memory writes), D1 cache write misses (D1mw), and LL cache data write misses (DLmw).
- Conditional branches executed (Bc) and conditional branches mispredicted (Bcm).
- Indirect branches executed (Bi) and indirect branches mispredicted (Bim).
for (int i = 0 ; i < 1000 ; i++ ){
for (int j = 0 ; j < 1000 ; j++ ){
a[i][j] = i+j;
}
}
結果如下。==11719== Cachegrind, a cache and branch-prediction profiler
==11719== Copyright (C) 2002-2015, and GNU GPL'd, by Nicholas Nethercote et al.
==11719== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==11719== Command: ./tt
==11719==
--11719-- warning: L3 cache found, using its data for the LL simulation.
==11719==
==11719== I refs: 16,204,946
==11719== I1 misses: 1,401
==11719== LLi misses: 1,357
==11719== I1 miss rate: 0.01%
==11719== LLi miss rate: 0.01%
==11719==
==11719== D refs: 7,729,575 (6,536,262 rd + 1,193,313 wr)
==11719== D1 misses: 78,407 ( 13,698 rd + 64,709 wr)
==11719== LLd misses: 71,617 ( 7,734 rd + 63,883 wr)
==11719== D1 miss rate: 1.0% ( 0.2% + 5.4% )
==11719== LLd miss rate: 0.9% ( 0.1% + 5.4% )
==11719==
==11719== LL refs: 79,808 ( 15,099 rd + 64,709 wr)
==11719== LL misses: 72,974 ( 9,091 rd + 63,883 wr)
==11719== LL miss rate: 0.3% ( 0.0% + 5.4% )
特別注意D1 miss rate是1.0%。接下來是column major的code,如下。for (int i = 0 ; i < 1000 ; i++ ){
for (int j = 0 ; j < 1000 ; j++ ){
a[j][i] = i+j;
}
}
結果如下。==11522== Cachegrind, a cache and branch-prediction profiler
==11522== Copyright (C) 2002-2015, and GNU GPL'd, by Nicholas Nethercote et al.
==11522== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==11522== Command: ./tt
==11522==
--11522-- warning: L3 cache found, using its data for the LL simulation.
==11522==
==11522== I refs: 16,204,946
==11522== I1 misses: 1,401
==11522== LLi misses: 1,357
==11522== I1 miss rate: 0.01%
==11522== LLi miss rate: 0.01%
==11522==
==11522== D refs: 7,729,575 (6,536,262 rd + 1,193,313 wr)
==11522== D1 misses: 1,015,906 ( 13,698 rd + 1,002,208 wr)
==11522== LLd misses: 71,617 ( 7,734 rd + 63,883 wr)
==11522== D1 miss rate: 13.1% ( 0.2% + 84.0% )
==11522== LLd miss rate: 0.9% ( 0.1% + 5.4% )
==11522==
==11522== LL refs: 1,017,307 ( 15,099 rd + 1,002,208 wr)
==11522== LL misses: 72,974 ( 9,091 rd + 63,883 wr)
==11522== LL miss rate: 0.3% ( 0.0% + 5.4% )
可以發現D1 miss rate大幅上升至13.1%。另外cachegrind一樣會產生output file,可以透過cg_annotate分析,或是用Kcahcegrind分析。Callgrind
用來分析整個程式的function call數目。$valgrind --tool=callgrind 程式名稱
這會開始執行你的程式,通常會執行的比較慢。在執行過程中,你可以透過
$callgrind_control -e -b
或是$callgrind_control -b
來看程式當下執行的function call backtrace。以下是費氏數列遞迴版結果。 PID 6989: ./fb
sending command status internal to pid 6989
Totals: Ir
Th 1 2,560,275,485
Frame: Ir Backtrace for Thread 1
[ 0] 23,685,553,356 fb(long long) (58138276 x)
[ 1] 41,379,358,433 fb(long long) (58138297 x)
[ 2] 41,379,358,449 fb(long long) (58138297 x)
[ 3] 41,379,358,465 fb(long long) (58138297 x)
[ 4] 41,379,358,481 fb(long long) (58138297 x)
[ 5] 41,379,358,497 fb(long long) (58138297 x)
[ 6] 41,379,358,513 fb(long long) (58138297 x)
[ 7] 41,379,358,529 fb(long long) (58138297 x)
[ 8] 41,379,358,545 fb(long long) (58138297 x)
[ 9] 23,685,553,523 fb(long long) (58138276 x)
[10] 41,379,364,892 fb(long long) (58138297 x)
[11] 41,379,364,908 fb(long long) (58138297 x)
[12] 41,379,364,924 fb(long long) (58138297 x)
[13] 23,685,559,902 fb(long long) (58138276 x)
[14] 23,685,630,165 fb(long long) (58138276 x)
[15] 41,379,619,162 fb(long long) (58138297 x)
[16] 41,379,619,178 fb(long long) (58138297 x)
[17] 41,379,619,194 fb(long long) (58138297 x)
[18] 41,379,619,210 fb(long long) (58138297 x)
[19] 23,685,814,188 fb(long long) (58138276 x)
[20] 41,382,920,321 fb(long long) (58138297 x)
[21] 41,382,920,337 fb(long long) (58138297 x)
[22] 23,689,115,315 fb(long long) (58138276 x)
[23] 41,405,546,424 fb(long long) (58138297 x)
[24] 41,405,546,440 fb(long long) (58138297 x)
[25] 23,711,741,418 fb(long long) (58138276 x)
[26] 41,560,627,883 fb(long long) (58138297 x)
[27] 23,866,822,861 fb(long long) (58138276 x)
[28] 24,523,758,344 fb(long long) (58138276 x)
[29] 43,937,442,813 fb(long long) (58138297 x)
[30] 2,558,084,449 fb(long long) (1 x)
[31] 2,558,084,465 fb(long long) (1 x)
[32] 2,558,084,472 main (1 x)
[33] 2,558,187,428 (below main) (1 x)
[34] 2,558,187,439 _start (1 x)
[35] . 0x0000000000000d70
可以看到執行當下的遞迴到哪裡,不過由於費氏數列浮動快,這用callgrind_control -e -b的深度會不同。要看到整個function的呼叫次數,可以透過callgrind執行完產生的calgrind.out.pid檔案,這時有兩種分析這個檔案的方式,一是透過callgrind_annotate callgrind.out.pid
來看結果,另一是用KCachegrind (KDE應用程式)。以下是KCachegrind結果,可以看到左下角的框框,fb被call了1+331160280次(第一層call+第二層以上call)。helgrind
$valgrind --tool=helgrind
這次我們使用官方範例。
#include <pthread.h>
int var = 0;
void* child_fn ( void* arg ) {
var++; /* Unprotected relative to parent */ /* this is line 6 */
return NULL;
}
int main ( void ) {
pthread_t child;
pthread_create(&child, NULL, child_fn, NULL);
var++; /* Unprotected relative to child */ /* this is line 13 */
pthread_join(child, NULL);
return 0;
}
很明顯的var沒有做mutex lock,會有race。結果如下。==19156== Helgrind, a thread error detector
==19156== Copyright (C) 2007-2015, and GNU GPL'd, by OpenWorks LLP et al.
==19156== Using Valgrind-3.12.0 and LibVEX; rerun with -h for copyright info
==19156== Command: ./race
==19156==
==19156== ---Thread-Announcement------------------------------------------
==19156==
==19156== Thread #1 is the program's root thread
==19156==
==19156== ---Thread-Announcement------------------------------------------
==19156==
==19156== Thread #2 was created
==19156== at 0x51427AE: clone (in /usr/lib/libc-2.24.so)
==19156== by 0x4E431A9: create_thread (in /usr/lib/libpthread-2.24.so)
==19156== by 0x4E44C12: pthread_create@@GLIBC_2.2.5 (in /usr/lib/libpthread-2.24.so)
==19156== by 0x4C31810: ??? (in /usr/lib/valgrind/vgpreload_helgrind-amd64-linux.so)
==19156== by 0x4C328FD: pthread_create@* (in /usr/lib/valgrind/vgpreload_helgrind-amd64-linux.so)
==19156== by 0x4005C6: main (in /home/tommycc/race)
==19156==
==19156== ----------------------------------------------------------------
==19156==
==19156== Possible data race during read of size 4 at 0x60103C by thread #1
==19156== Locks held: none
==19156== at 0x4005C7: main (in /home/tommycc/race)
==19156==
==19156== This conflicts with a previous write of size 4 by thread #2
==19156== Locks held: none
==19156== at 0x400597: child_fn (in /home/tommycc/race)
==19156== by 0x4C31A04: ??? (in /usr/lib/valgrind/vgpreload_helgrind-amd64-linux.so)
==19156== by 0x4E44453: start_thread (in /usr/lib/libpthread-2.24.so)
==19156== Address 0x60103c is 0 bytes inside data symbol "var"
==19156==
==19156== ----------------------------------------------------------------
==19156==
==19156== Possible data race during write of size 4 at 0x60103C by thread #1
==19156== Locks held: none
==19156== at 0x4005D0: main (in /home/tommycc/race)
==19156==
==19156== This conflicts with a previous write of size 4 by thread #2
==19156== Locks held: none
==19156== at 0x400597: child_fn (in /home/tommycc/race)
==19156== by 0x4C31A04: ??? (in /usr/lib/valgrind/vgpreload_helgrind-amd64-linux.so)
==19156== by 0x4E44453: start_thread (in /usr/lib/libpthread-2.24.so)
==19156== Address 0x60103c is 0 bytes inside data symbol "var"
==19156==
==19156==
==19156== For counts of detected and suppressed errors, rerun with: -v
==19156== Use --history-level=approx or =none to gain increased speed, at
==19156== the cost of reduced accuracy of conflicting-access information
==19156== ERROR SUMMARY: 2 errors from 2 contexts (suppressed: 0 from 0)
她很明確得告訴我們有可能的race問題。而且名稱叫做var。結果十分直觀。Massif
valgrind --tool=massif 程式名稱
他是用來分析data segement 中heap使用。
heap在data sgment通常是由malloc等函式創造的,是適當的優化減少heap可以paging和盡量避開使用swap space。
在執行完massif後會有一個massif.out.pid檔,可以透過ms_print來印出。不過一般高速運行的程式,他的malloc和free執行很快,在輸出圖形的時候看起來是一條線,所以可以透過
valgrind --tool=massif --time-unit=B 程式名稱
讓massif透過allocate與deallcoate記憶體大小作圖。範例程式如下。#include<stdio.h>
#include<stdlib.h>
int main()
{
malloc(1000);
int* a[10];
for (int i = 0 ; i < 10 ; i++ )
a[i] = malloc(1000);
for (int i = 0 ; i < 10 ; i++ )
free(a[i]);
}
結果如下。--------------------------------------------------------------------------------
Command: ./heap
Massif arguments: --time-unit=B
ms_print arguments: massif.out.2213
--------------------------------------------------------------------------------
KB
10.91^ ####
| #
| :::# :::
| : # :
| @@@@: # : ::::
| @ : # : :
| :::@ : # : : :::
| : @ : # : : :
| :::: @ : # : : : :::
| : : @ : # : : : :
| ::::: : @ : # : : : : ::::
| :::: : : @ : # : : : : : :::
| : : : : @ : # : : : : : :
| ::::: : : : @ : # : : : : : : ::::
| : : : : : @ : # : : : : : : :
| :::: : : : : @ : # : : : : : : : :::
| : : : : : : @ : # : : : : : : : :
| ::::: : : : : : @ : # : : : : : : : : :::
| : : : : : : : @ : # : : : : : : : : :
| :::: : : : : : : @ : # : : : : : : : : : @
0 +----------------------------------------------------------------------->KB
0 20.84
Number of snapshots: 23
Detailed snapshots: [9, 12 (peak), 22]
--------------------------------------------------------------------------------
n time(B) total(B) useful-heap(B) extra-heap(B) stacks(B)
--------------------------------------------------------------------------------
0 0 0 0 0 0
1 1,016 1,016 1,000 16 0
2 2,032 2,032 2,000 32 0
3 3,048 3,048 3,000 48 0
4 4,064 4,064 4,000 64 0
5 5,080 5,080 5,000 80 0
6 6,096 6,096 6,000 96 0
7 7,112 7,112 7,000 112 0
8 8,128 8,128 8,000 128 0
9 9,144 9,144 9,000 144 0
98.43% (9,000B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
->87.49% (8,000B) 0x400569: main (in /home/tommycc/heap)
|
->10.94% (1,000B) 0x400556: main (in /home/tommycc/heap)
--------------------------------------------------------------------------------
n time(B) total(B) useful-heap(B) extra-heap(B) stacks(B)
--------------------------------------------------------------------------------
10 10,160 10,160 10,000 160 0
11 11,176 11,176 11,000 176 0
12 11,176 11,176 11,000 176 0
98.43% (11,000B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
->89.48% (10,000B) 0x400569: main (in /home/tommycc/heap)
|
->08.95% (1,000B) 0x400556: main (in /home/tommycc/heap)
--------------------------------------------------------------------------------
n time(B) total(B) useful-heap(B) extra-heap(B) stacks(B)
--------------------------------------------------------------------------------
13 12,192 10,160 10,000 160 0
14 13,208 9,144 9,000 144 0
15 14,224 8,128 8,000 128 0
16 15,240 7,112 7,000 112 0
17 16,256 6,096 6,000 96 0
18 17,272 5,080 5,000 80 0
19 18,288 4,064 4,000 64 0
20 19,304 3,048 3,000 48 0
21 20,320 2,032 2,000 32 0
22 21,336 1,016 1,000 16 0
98.43% (1,000B) (heap allocation functions) malloc/new/new[], --alloc-fns, etc.
->98.43% (1,000B) 0x400556: main (in /home/tommycc/heap)
|
->00.00% (0B) in 1+ places, all below ms_print's threshold (01.00%
可以看到malloc和free的作用。其他工具
有些是valgrind的開發工具所以就跳過了。ref:http://valgrind.org/docs/manual/manual.html
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